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2 Qs about human controlled Kilos (SCU)

 
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Hitman



Joined: 14 Sep 2002
Posts: 3059
Location: Spain

PostPosted: Wed Aug 17, 2005 1:52 pm    Post subject: 2 Qs about human controlled Kilos (SCU) Reply with quote

I have tried the in-game mission editor and have managed to drive a Kilo (After so many years of Aces of the Deep and SH2, one can't deny his love for diesels Rolling Eyes ) thanks to SCU, so I'm happy but would like to know:

1- Is there any need to resurface and recharge batteries? How is it done? I suppose that the game's engine limitations treat the powerplant as a nuke sub, but here's hoping for a more realistic solution :hmm:

2- Are there any campaigns done for the Kilo? I downloaded some stuff from Bill's web, but it was related to killing Kilos, not to driving them Razz

PD: Yes, I know DW is out and features a TRUE Kilo, but let me see if I can have it in my SC first Razz
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clive bradbury



Joined: 05 Jun 2004
Posts: 510
Location: stoke-on-trent, UK

PostPosted: Wed Aug 17, 2005 2:41 pm    Post subject: Reply with quote

Answering each of your questions in turn, Hitman:

1. No.

2. No.
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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Wed Aug 17, 2005 4:15 pm    Post subject: Reply with quote

there is an alternative buy dangerous waters from battlefront.com it fetures 2 unique playable kilos (chinease and russian both project 877 and 636)
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DeepSixNiner



Joined: 14 Sep 2002
Posts: 401
Location: Victoria, Canada

PostPosted: Thu Aug 18, 2005 5:40 pm    Post subject: Reply with quote

I tinkered around with a scenario awhile back, using a Canadian VIctoria class SSK, and scripted the mission so that you would periodically have to surface or "snort" to recharge your batteries.

It's all in how you script your missions. Generally, modern diesel submarines wouldn't have to re-charge very often, especially during an engagement. All I did was make it necessary to surface or reach periscope depth. To complete the goal, you had to click your "Ventilate" switch, and remain at depth for an hour or so, can't quite remember.

The idea is to make it absolutely necessary, IE your mission fails if you don't rechage in time. Unfortunately, I've never come up with a good idea on how to script a mission where your batteries run low faster if you speed up. Perhaps a little more tinkering is neccesary, but I'm sure it's possible. Bill Nichols would be the guy I'd ask first.

Cheers.
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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Thu Aug 18, 2005 5:49 pm    Post subject: Reply with quote

yeah bill might have an answer but i still say buy DW
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MarkShot



Joined: 07 Jul 2002
Posts: 491

PostPosted: Fri Aug 19, 2005 10:16 am    Post subject: Reply with quote

Yep, it is too bad about the battery aspect.

I have often thought "battery burn rate" would accelerate in modern engagements trying to evade long running smart weapons.

In most WWII sims, evasion involves quick sprints, drifts, and slow crawls. Battery intensive, but not very sustained.

Here trying to evade smart weapons that can run for 20+ minutes and home in on a target or be aided by the launching platform, it would seem that sustained maneuvering submerged at speed is required.

But as you know SC's focus is on SSN and SSBN ... additionally most scenario lengths and the way time compression works (only 64X with no automatic reduction triggers) means that the recharge window for stealthy operations isn't too much of an issue.

I think the most refreshing thing about SC is it's emphasis on various station handling (Sonar and TMA). Most WWII subsims leave this highly abstracted and I suppose the only thing that would approach it would be doing manual TDC.
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Hitman



Joined: 14 Sep 2002
Posts: 3059
Location: Spain

PostPosted: Mon Aug 22, 2005 10:02 am    Post subject: Reply with quote

Thanks for the answers Neutral\ yes I know DW features the Kilo and simulates it really well, and it also features the Perry, which I like much (I am a veteran Destroyer Commander skipper Razz ), but I just wanted to check first if I had some stuff easily available to play with SC a bit and get really hooked until I decide to order DW

Thanks
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Winston



Joined: 18 Aug 2003
Posts: 90
Location: Wales

PostPosted: Mon Aug 22, 2005 6:05 pm    Post subject: Reply with quote

Hi there Hitman. Just a quick question. Have you downloaded the Dangerous Waters demo? It has one mission where you get to try out the Kilo with working snorkel and every thing. If you have not then it's worth a try just to see what it's like. I to enjoy driving a diesel.... Follow this link for the download if you want to check it out.

http://www.battlefront.com/products/dw/demo.html

If you've already tried it out, sorry for the waste of time.
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