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Mike 'Red Ocktober' Hense
Joined: 21 Sep 2001 Posts: 1262 Location: NY USA
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Posted: Mon Jul 11, 2005 3:59 pm Post subject: Making Waves |
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just a lil progress report... actually, it's more of a non progress report...
i'm waiting for updates on two state of the art game engines i'm using, and have decided to hedge my bets against any failure on their parts by working on some code in the other game engines that i've been using...
if the new stuff doesn't pan out, i'm going to release the first game as is without the state of the art pixel shader graphics and effects...
i really can't delay much longer... anyways, here is a lil screenshot from the dungeon... from the third in the series (not even close to being done)...
in Blitz3D... a boomer plows through some rough seas in the North Atlantic... really rough seas... i think i over did it a lil on the wakes... plus, they look a lil like clouds instead of water... still gotta work to do on this, but the effect is there...
click on screenshot for a short (769k) video
also... two new sub models ready for the paint shop, from the second in the series...
the Tang Class
and the Grayback/Growler SSG
--Mike |
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PeriscopeDepth
Joined: 07 Jul 2002 Posts: 515 Location: LoCal
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Posted: Thu Jul 14, 2005 1:02 am Post subject: |
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Mike
I've been lurking in this forum on and off and I must say that your game looks excellent, and the early Cold War theme is very original and something I've been waiting for.
If I could throw in a word for the guys with the lower end system...Don't worry about the graphics. Make the gameplay amazing
Keep it up! |
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Mike 'Red Ocktober' Hense
Joined: 21 Sep 2001 Posts: 1262 Location: NY USA
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Posted: Thu Jul 14, 2005 8:13 am Post subject: |
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thx PD...
as i turns out, i may have little choice as far as the graphics are concerned... this morning i just found out that the primary engine i was coding against won't have an essential update ready before end of August, early September...
... i can't wait that long, i might have to use what i have already, and sacrifice the latest and greatest graphics 'till the next version.
--Mike |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Thu Jul 14, 2005 9:08 am Post subject: |
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Tang and Grayback very sweet. I've been getting very intrested in the early Cold War era recently and I can't wait to see these boats in action.
I got to echo PD and say be kind to low end systems. |
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Mulder
Joined: 03 Jul 2003 Posts: 71
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Posted: Thu Jul 14, 2005 11:44 am Post subject: |
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damn man...it good |
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Mike 'Red Ocktober' Hense
Joined: 21 Sep 2001 Posts: 1262 Location: NY USA
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Posted: Fri Jul 15, 2005 7:24 pm Post subject: |
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thx TLAM, Mulder... i just hope i don't dissappoint you guys...
anyways... in spite of the bad news concerning the delay in releasing the next version of the 3Impact engine, i'm trying to see what i can salvage and what compromises i can make if i decide to continue with it and forgo the bumpmapped water...
it's really hard to bite the bullet on this after seeing the pics from the Akella PT Boat sim... beautiful water... and playing with the SH3 water, but hey... what can i do...
this is what i've got so far without bumpmapped reflective water... it's not the super impressive stuff that i was hoping for, but still a bit above just plain jane textures... and most video cards will be able to handle this...
as you can see i've still got a few problems that have to be resolved before i can put this in the final running, that obvious sawtooth effect on the env map reflection has gotta be fixed... along with a few other small things... once those are resolved, then i can add the spray and wake that i've got in the Blitz version...
who ever said this was gonna be fun :doh:
--Mike |
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PeriscopeDepth
Joined: 07 Jul 2002 Posts: 515 Location: LoCal
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Posted: Tue Jul 26, 2005 5:56 pm Post subject: |
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Mike 'Red Ocktober' Hense wrote: | thx TLAM, Mulder... i just hope i don't dissappoint you guys...
anyways... in spite of the bad news concerning the delay in releasing the next version of the 3Impact engine, i'm trying to see what i can salvage and what compromises i can make if i decide to continue with it and forgo the bumpmapped water...
it's really hard to bite the bullet on this after seeing the pics from the Akella PT Boat sim... beautiful water... and playing with the SH3 water, but hey... what can i do...
this is what i've got so far without bumpmapped reflective water... it's not the super impressive stuff that i was hoping for, but still a bit above just plain jane textures... and most video cards will be able to handle this...
as you can see i've still got a few problems that have to be resolved before i can put this in the final running, that obvious sawtooth effect on the env map reflection has gotta be fixed... along with a few other small things... once those are resolved, then i can add the spray and wake that i've got in the Blitz version...
who ever said this was gonna be fun :doh:
--Mike |
So how goes your project Mike? |
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Mike 'Red Ocktober' Hense
Joined: 21 Sep 2001 Posts: 1262 Location: NY USA
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Posted: Tue Jul 26, 2005 8:58 pm Post subject: |
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still racing along... doing work on the original WWII version for the past 3 days... enhancing the models and graphics...
will show a lil bit soon...
--Mike |
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Seeadler
Joined: 14 Mar 2001 Posts: 1992 Location: Germany
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Mike 'Red Ocktober' Hense
Joined: 21 Sep 2001 Posts: 1262 Location: NY USA
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Posted: Wed Jul 27, 2005 9:13 am Post subject: |
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thx for the link Seeadler...
man, those look sooooo real... all mine waves are form a simple sin function applied to a vertex deformation algorithm...
--Mike |
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Deamon
Joined: 30 Apr 2002 Posts: 2302 Location: Germany
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Posted: Sat Jul 30, 2005 6:56 pm Post subject: |
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Neat stuff. That's sea spray right ?
Always good to see new stuff from you Mike.
Deamon |
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nacra
Joined: 14 Aug 2005 Posts: 8 Location: Seattle, WA
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Posted: Sun Aug 14, 2005 6:47 pm Post subject: |
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Long time lurker, first time poster:
Just wanted to echo everyone else's comments that cutting edge graphics are not required, really the overall feel of the game, the scenarios and the systems are (I think) what sub simmers are looking for. And your game looks like it delivers!
Paul
http://sub-log.com
EDIT: I'd written that good graphics ARE required and meant the opposite. Sorry for the typo. |
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