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Sonar Crew

 
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ShadowWulf



Joined: 10 Jun 2005
Posts: 94
Location: USA

PostPosted: Thu Jul 07, 2005 4:28 am    Post subject: Sonar Crew Reply with quote

Whenever i use my sonar crew they pick up contacts that i cannot see. And they will claim to be getting updates when i still cannot see a contact in the first place. I use an akula so its pretty easy to tell when contacts are in the narrowband or not. Can anyone explain whats going on, is the sonar auto crew just that good or is there a way to pick up contacts that i dont know about.
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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Thu Jul 07, 2005 7:11 am    Post subject: Reply with quote

they are that good period Very Happy
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SeawolfMikee



Joined: 01 Feb 2003
Posts: 48

PostPosted: Sat Jul 09, 2005 5:25 am    Post subject: Reply with quote

There is something with the sonar called "deep scan" where you can assign a tracker to a faint contact that you can't yet see on the screen. If you move the cursor in broadband sonar over to a bearing with a faint contact and click assign tracker it might assign a tracker to that contact event though you don't yet see anything on the screen. What the auto sonar crew does (and you can do this manually yourself) is that it "deep scans" by moving the cursor every 5 degrees and clicking assign tracker. Sometimes this will detect a faint contact thta you don't yet see on the screen.

One bit of advice that I read was that when you detect contacts on the towed array you should go to the spherical (or cylindrical) array and do a "deep scan" on the same bearings as the towed array contacts. If the spherical (or cylindrical) array does assign a tracker to a contact (it doesn't always) this can help you determine which towed array contacts are mirror image contacts and will also allow you to triangulate (merge) a contact in TMA to discover its range from your ship.

You can also use "deep scan" with active sonar. Sometimes when you ping you will hear a return echo at a certain range but won't see anything on the screen because the return echo or contact is too faint. If you move the cursor to the range where you heard the return echo and move the cursor along the bearings in that range and click on the Mark button you might get a contact ID assigned. This can be helpful where you have detected the target with passive sonar but only know its bearing but not its range. If you got to active sonar and only hear the return echo but don't see anything you can move the cursor to the range that you heard the echo at and then move the cursor to the bearing that you have detected the target on passive sonar at and click on the Mark button. If a contact ID is assigned you can merge this to the passive contact in TMA to discover its range from your ship.
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ShadowWulf



Joined: 10 Jun 2005
Posts: 94
Location: USA

PostPosted: Sat Jul 09, 2005 11:39 am    Post subject: Reply with quote

:hmm: Thats realy nice. Never knew that. Thanks.
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Ultraboy



Joined: 13 Nov 2003
Posts: 152
Location: The Mysterious Canadas

PostPosted: Sat Jul 09, 2005 9:54 pm    Post subject: Reply with quote

If you can assign a tracker at all in broadband, chances are you've already got one or two lines in narrowband, that's why you use narrowband. But there is a variance on this for narrowband use:

If you move your cursor across the narrowband bearing screen about 5 degrees at a time, you might not see any lines but the class filter will come up anyway. When this happens, you can try moving the frequency cursor to match one of the lines on the filter screen and click "assign tracker". Sometimes this will get you your contact before you can see any frequency lines.

I find this works more often with American boats but it also works with the Akula and others. Any edge you can get right? Very Happy
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