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Thursday July 7 Intel

 
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Neal Stevens



Joined: 25 Jan 1997
Posts: 3517
Location: Houston, Texas

PostPosted: Wed Jul 06, 2005 11:43 pm    Post subject: Thursday July 7 Intel Reply with quote

One guess per player, please Smile

http://www.subsim.com/nucleus/index.php?blogid=13

.
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Ramius



Joined: 31 May 2001
Posts: 4092
Location: England

PostPosted: Thu Jul 07, 2005 4:01 pm    Post subject: Reply with quote

Fast Attack
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Pigfish



Joined: 11 May 2003
Posts: 2044
Location: Alberta, Canada

PostPosted: Thu Jul 07, 2005 4:14 pm    Post subject: Reply with quote

Midway's Submarine?
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Marcantilan



Joined: 22 Sep 2004
Posts: 134
Location: Buenos Aires, Argentina

PostPosted: Thu Jul 07, 2005 5:19 pm    Post subject: Reply with quote

Yes, it´s Fast Attack.


"ESM, Radar Warning", "Conn Sonar, no longer cavitating", "Torpedo in the Water, Sir", "Conn Sonar, new contact, designated Sierra ... Two"

Ahh, fond memories in a DOS enviroment...
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churruca



Joined: 26 May 2005
Posts: 82
Location: Iberia

PostPosted: Thu Jul 07, 2005 6:09 pm    Post subject: Reply with quote

Fast Attack

"Torpedo in the water, topedo in the water, bearing 180
Torpedo is active, 1500 yards and closing!!!"


Wink
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Neal Stevens



Joined: 25 Jan 1997
Posts: 3517
Location: Houston, Texas

PostPosted: Thu Jul 07, 2005 6:38 pm    Post subject: Reply with quote

Ramius wrote:
Fast Attack


Correct!
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Wim Libaers



Joined: 21 Sep 2001
Posts: 396
Location: Flanders

PostPosted: Fri Jul 08, 2005 3:08 pm    Post subject: Reply with quote

For those who want to see more:
http://users.pandora.be/wim.libaers/fastatk/

Note, these were taken in an emulator in Windows XP, and it's hard to get it working on a modern system. There are some graphics problems on the launch screen. It also crashes often, but that's not visible on the screenshots Wink Those who would still like to play this game probably should look for an older PC with DOS and a supported soundcard..
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Amizaur



Joined: 22 Nov 2002
Posts: 549
Location: Poland

PostPosted: Fri Jul 08, 2005 4:40 pm    Post subject: Reply with quote

Wow, what an advanced game for it's time! Fire control screen looks really very interesting, almost better than some modern sims... Wink
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Wim Libaers



Joined: 21 Sep 2001
Posts: 396
Location: Flanders

PostPosted: Sat Jul 09, 2005 1:21 pm    Post subject: Reply with quote

Amizaur wrote:
Wow, what an advanced game for it's time! Fire control screen looks really very interesting, almost better than some modern sims... Wink


There are also nice things there, like the fact that you no longer have exact position information for torpedoes if the wire breaks, and programmable paths for the harpoon were also available.

A problem was the limited amount of trackers (4), and the inability to get more solutions on the map (except from satellite data, but that gave delayed info). Also, ADCAP presets were limited to course and enable range, so they were always active sonar and full speed. But compared to other stuff available at the time, it was pretty good. For the crashes, there was a patch:
http://www.subsim.com/subsim_files/patches.html#fastattack
(but still very hard to get it working on Windows XP)
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