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SCX hidden gold

 
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PostPosted: Sat Mar 19, 2005 4:52 pm    Post subject: SCX hidden gold Reply with quote

It's a bit late but better late than never I guess.

Here's a compilation of information not included in the SCXII readmes. Some of this was available in SCX 1.x readmes, some was ripped off somewhere else.

First, a tidbit about wakehomers:

Wakehomer torpedo will ONLY work at 10 meter depth!


Second, guide on how to use advanced torpedo programs (Tom's torpedo mod included in SCX)


************************************************************
TTT Mark 25 & 3/4s - A Torpedo Mod for Sub Command - by Thomasew

This Mod comprises 2 files...the 'Torpedo.txt' and the 'Torphoming.txt'. Installation is a simple matter of copying/unzipping these 2 files into your '\Sub Command\Doctrines' folder. Please either rename, or make a copy of, your existing ones.

That's it....give it a go.

There are a couple of things that I would like to suggest, and although they are not necessary, I highly recommend you implement them. It will make your experience with Sub Command that much more realistic.

The use of the excellent Editor by Ludger is required for this, so if you don't yet have it, I suggest you obtain it as soon as possible.

Firstly, backup your entire database folder....all the files....just in case.

Load SCEDit.

1. Load the 'Sensor Dialog' from the toolbar...it's the 4rd button from the left (has a Radar icon on it)

2. To make a 'record' active, all that is required is to Double-Click on it.

3. Double-Click on the record for '0007: Wep Sonar (Wep Sonar)'. This is the Sensor for the 'Active' Torpedoes.

4. In Field 1: for 'Detection Curve Ranges', you should see a value of 4000, indicating that this sensor has a range of 4000 yards. It's a little low, so change that number to 5000.

5. Click on 'Apply' to write these changes to Memory.(NB. not written to disk)

6. Next...scroll down the list until you find 'record' 0070: LF Pas Son (Wep Pas Son), and double-click on it to make it the active record. This is the sensor used for the 'Passive
Torpedoes'.

7. In Field 1: for 'Detection Curve Ranges', you should see a value of 45000, indicating that this sensor has a range of 45000 yards. This is seriously way out....no way can a little 'itty bitty' sensor in a Torpedo have almost the same detection capabilities as the 'Towed Array' on a Submarine. Some people have suggested that the figure is this high to compensate for the 'Passive' sensor 'washing out' (losing detection). Anyway, please change this number to 3000 (Yes, three thousand). This indicates that the 'Passive' Torpedoes will, or should, acquire a target at a range of 3000 Yards or 1.5 Nm...which is much more realistic. Believe me, this figure works just fine. I've run hundreds of tests.

8. Once you have entered that number, then click on 'Apply' to write the changes to memory.

9. Close/Exit the 'Sensor Dialog' window

10.Click on the 'Save' button (of the toolbar)...3rd from the left....to Save your changes to disk.

There is another 'optional' component...and that is the addition of a MAD sensor. And no, it's not a crazy sensor.....although it results in some crazy effects when the Torpedo detonates. What this MAD (Magnetic Anomoly Detection) will do, is to compensate for near misses. If the Torpedo passes close to the Target, say within 50 yards or so, there is a good chance that the MAD sensor will trigger the Torpedo, which results in proximity detonations. Very cool effect...if you're into that sorta thing. The end result is a better chance of survivabilty should a Torpedo detonate close to you.

Anyway, it's not required right now...and because I've had some queries regarding 'Contact/Moored' mines...and getting them to Detonate, I'll post a short 'How To' on how to set up and attach MAD sensors on the Subsim Forum, in the 'Modders Only' Topic.

Just in case you haven't read my posting on the Forum regarding this Torpedo Mod, I'll summarise briefly here.

Essentially, for all intents and purposes, the Torpedoes, in 'Basic Mode' will work exactly the same as before, with one or two exceptions.

1. The Torpedo, irrespective of it's Speed at the time it 'acquires' a Target, will attempt to accelerate to it's maximum speed in it's 'homing' phase.
2. If the Torpedo subsequently loses track, or contact, on the Target, it will attempt to re-acquire by decelerating back down to it's 'Preset' speed. Going slower will give the Sensors a better chance of re-acquiring. It may circle, it may snake, and is dependent on numerous variables....so, please don't expect it to automatically re-acquire. The same principles will apply to those Torpedoes that were 'spoofed' by decoys. Once they realise they have made a 'fool of', they will/should decelerate, and start searching again.

And that's it for the Basic Mode of Operation....


Advanced Mode: What this does, is to give you more control over your Torpedo, once it has been 'Launched', and comes in the form of 3 Usable, and 2 'No-Op' pre-programmed modes. These 'programs' are initiated and selected via the 'Torpedo Control Panel' where you would have already assigned your 'Preset' Speed, Depths etc.

Selecting a 'Program Mode' is a simple process of pushing the 'Enable' button, followed shortly thereafter by pushing the 'Pre-Enable' button. Unfortunately, Program modes can only be selected sequentially. i.e. You would have to go through Program 1 and 2....to get to 3. This may require a little practice to get the timing right. The only real issue you have to concern yourself with...is when you are trying to activate a program for an 'Active' Torpedo. If, during your selection of a program, you leave the 'Enabled' state active for too long, the 'Active' sonar may emit a Ping or Two, before you press the 'Pre-Enabled' button, to switch off the Sensor.

The Pre-programmed modes are as follows, and as already mentioned, selectable by first pushing the 'Enable' button, followed by the 'Pre-Enable' button. The Torpedo, when first launched, will continue at the depth, and speed, it was launched at.

Program 1: The Torpedo, at it's current speed, will go to it's 'Preset Depth'

Program 2. No-Op...reserved for future use. The Torpedo will do nothing.

Program 3. The Torpedo will either Accelerate or Decelerate to approximately 2/3rds of it's maximum speed. It will remain at the current depth.
Program 4. No-Op...reserved for future use. The Torpedo will do nothing.

Program 5. The Torpedo will return to it's original launch state. That is 'Depth at Launch' and 'Speed at Launch'. e.g. If you launched the Torpedo at 500 feet, with a Preset speed of 30 Knots...then it will return to these parameters.

Once Program 5 has been initiated and completed, the internal software will be reset, and any subsequent 'Enable/Pre-Enable' sequence will start from Program 1 again.

Also, if at any time, the Torpedo acquires a Target and engages it's homing phase, the internal software will be reset back to Program 1.

So, you can see from these few simple Program Modes, that you have far better control over the guiding of your Torpedo, and thus, are better able to position your Torpedo to your Tactical Advantage.

For instance...you could launch your Torpedo at a depth of 500 Ft, with a 'Preset Depth' below the layer. Once the Torpedo has been launched, you can initiate Program 1, which will effectively put the Torpedo below the layer. It could then traverse under the 'layer' until such time as you required it to 'Pop-Up' back to it's Launch Depth (500 ft in this case) by initiating Program 5. You could then enable the Torpedo at this depth, which would activate it's Passive or Active Sonar, and it would continue searching until it either acquired a target, or you 'Pre-Enabled' it.

Conversely, you could do the opposite, and launch the Torpedo below the layer, where it would stay until you initiated Program 1, which would take the Torpedo up to it's 'Preset Depth'. Obviously, initiating Program 5, would bring it back down again.

Having dual speeds also gives you some additional tactical advantages. You could launch a Torpedo at long range ,basically as slow as you wanted, in an effort to avoid it being detected. Once the enemy eventually became aware of the Torpedo, and was attempting to outrun it...you could initiate Program 3, which would allow the Torpedo to accelerate to 2/3rds of it's maximum speed. In the case of a Mk 48 ADCAP, this would be 42 knots, and in the case of a Type 65, this would be 38 knots. No Ship, nor Submarine, could outrun it.

Conversely, in a 'quick kill' or 'snapshot' situation, you could launch a Torpedo at full speed towards the enemy, and once it was close to it's 'Enable' point, you could activate Program 3, which would allow the Torpedo to decelerate to a slower speed, at which it's sensors would operate more efficiently.

Etc...Etc....

I am sure I said 'summarise' somewhere back there.

Anyway, that's enough technical blurb. I am planning to upgrade this Mod to allow for further Programs that would allow you to set the Torpedo to go to the 'Floor' depth and the 'Ceiling' depth. Most of it is already done....but it would amount to having about 8 or 9 different programs for Torpedo Control. Therein lies the problem...no feedback...except for visual....as to what Program Mode the Torpedo is currently in. This is something you will have to do yourself. That's one of the reasons why I didn't want to implement too many Programs right now. Also, I would like some feedback and suggestions. Both are most welcome.

Pease post any questions, or feedback etc on the 'Subsim' forum. I will be posting some notes on setting up the MAD sensors etc., shortly.

'til then

Enjoy the Mod

Cheers
Tom

27Th February, 2002

***********************************************************


Last but not least, Ping Frequency chart from "TTC resources":
<pre>
F r e q u e n c y s


Ship Class Ship Type Country Platform/Object Freq.Ping Hz
OLIVER HAZARD PERRY FFG Spain Santa Maria FFG 2400
ABUKUMA FF Japan Abukuma FFG 2650
TYPE 22 Batch 1 FF Brazil Broadsword FFG 2750
ARK ROYAL CVH United Kingdom Invincible CV 2750
TYPE 42 Batch 1 DDG United Kingdom Type 42/1 DDG 2750
TYPE 42 Batch 2 DDG United Kingdom Type 42/2 DDG 2750
TYPE 42 Batch 3 DDG United Kingdom Type 42/3 DDG 2750
TYPE 45 DDG United Kingdom Type 45 DDG 2750
TYPE 22 Batch 1 FF United Kingdom Type 22/1 FFG 2750
TYPE 22 Batch 2 FF United Kingdom Type 22/2 FFG 2750
TYPE 22 Batch 3 FF United Kingdom Type 22/3 FFG 2750
LUHU DD China Luhu DDG 2850
GEORGES LEYGUES DD France George Leygues DDG 2850
TOURVILLE DD France Tourville DDG 2850
CASSARD DDG France Cassard DDG 2850
D'ESTIENNE D'ORVES FFL France D'Orves FFG 2850
D'ESTIENNE D'ORVES FFL Turkey D'Orves FFG 2850
CLEMENCEAU CV France Clemenceau CV 2855
KORTENAER FFG Greece Elli FFG 2865
KORTENAER FFG Netherlands Kortenaer FFG 2865
IROQUOIS DDH Canada Iroquois DDH 2875
HALIFAX FFH Canada Halifax FFH 2875
LA FAYETTE FF France LaFayette FFG 2875
MEKO 200 FF Portugal Vasco da Gama FF 2875
GIUSEPPE GARIBALDI CVS Italy Giuseppe Garibaldi 2925
LUPO (Mod) FFG Italy Soldati FFG 2925
MEKO 200SAN FFH South Africa Mandela FFH 2925
ULSAN FFG South Korea Ulsan FFG 2925
ALMIRANTE CERVERA DDG Spain Almirante Cervera 2925
MEKO 200 FF Turkey Yavuz FF 2925
MEKO 200TN FF Turkey Barbaros FF 2925
MEKO 200 FF Australia Anzac FF [AU] 2950
OLIVER HAZARD PERRY FFG Australia Adelaide FFG 2950
CHARLES F. ADAMS DDG Germany Lutjens DDG 2950
BREMEN FF Germany Bremen FFG 2950
MEKO 200 FF Greece Hydra FF 2950
MEKO 200 FF New Zealand Anzac FF [NZ] 2950
LA FAYETTE FF Taiwan Kang Ding FFG 2950
LEANDER FF Indonesia Ahmad Yani FF 2985
AUDACE DDG Italy Audace DDG 2985
TYPE 42 Batch 1 DDG Argentina Hercules DDG 3000
MEKO 140 A16 FF Argentina Espora FFG 3000
MEKO 360 H2 FF Argentina Almirante Brown DDG 3000
DELHI DDG India Delhi DDG 3000
GODAVARI FF India Godavari FFG 3000
LEANDER FF India Nilgiri FF 3000
TYPE 21 FFG Pakistan Tariq FFG 3000
TYPE FS 1500 FFL Colombia Almirante Padilla 3050
OSLO FF Norway Oslo FF 3050
DONG HAE FFL South Korea Dong Hae FFL 3050
PO HANG FFL South Korea Po Hang FFL 3050
KONGO DDG Japan Kongo DDG 3300
TICONDEROGA CG United States TICO CG 3300
TICONDEROGA VLS CG United States TICO CG (VLS) 3300
SPRUANCE DD United States Spruance DD 3300
ARLEIGH BURKE FLT I DDG United States Arleigh Burke FLT 1 3300
ARLEIGH BURKE FLT II DDG United States Arleigh Burke FLT 2 3300
KNOX FF Greece Ipiros FFG 3500
KNOX FFG Spain Baleares FFG 3500
KNOX FF Taiwan Knox FFG 3500
KNOX FF Thailand Phutta. Chulalok FF 3500
KNOX FF Turkey Muavenet FF 3500
KDX-1 FFG South Korea KDX-1 FFG 3600
OLIVER HAZARD PERRY FFG Taiwan Cheng Kung FFG 3600
OLIVER HAZARD PERRY FFG Turkey Gazantep FFG 3600
OLIVER HAZARD PERRY FFG United States O.H. Perry FFG 3600
SOVREMENNYY DDG China Sovremenny DDG 3750
KASHIN DDG India Rajput DDG 3750
KARA CG Russia Kara CG 3750
SLAVA CG Russia Slava CG 3750
KUZNETSOV CVG Russia Kuznetsov CV 3750
MOSKVA CVH Russia Moskva CVH 3750
KASHIN DDG Russia Kashin DDG 3750
SOVREMENNYY DDG Russia Sovremenny DDG 3750
NEUSTRASHIMYY FF Russia Neustrashimy FFG 3750
KRIVAK III FFH Russia Krivak III FFH 3750
GRISHA V FFL Russia Grisha V FFL 3750
IVAN ROGOV LPD Russia Ivan Rogov LPD 3750
JIANGHU I FF China Jianghu I FFG 3850
JIANGWEI FF China Jiangwei FFG 3850
KIROV CGN Russia Kirov CGN 3900
KIEV CVHG Russia Kiev CVH 3900
UDALOY DDG Russia Udaloy DDG 3900
COUNTY Batch 2 DDG Chile County Group 2 DDG 4000
LEANDER FF Chile Condell FF 4000
HERMES CVV India Viraat CV 4000
LEANDER FF New Zealand Canterbury FF 4000
COUNTY Batch 1 DDG Pakistan County Group 1 DDG 4000
LEANDER FF Pakistan Leander FF 4000
HERMES CVV United Kingdom Hermes CV 4000
COUNTY Batch 1 DDG United Kingdom County Group 1 DDG 4000
COUNTY Batch 2 DDG United Kingdom County Group 2 DDG 4000
TYPE 82 DDG United Kingdom Type 82 DDG 4000
TYPE 21 FFG United Kingdom Type 21 FFG 4000
TORPEDO Civilian Mk 46 CAPTOR Torp 4250
CHARLES F. ADAMS DDG Australia Perth DDG 5000
CHARLES F. ADAMS DDG Greece Kimon DDG 5000
VITTORIO VENETO CVH Italy Vittorio Veneto CVH 5000
ASAGIRI DD Japan Asagiri DDG 5000
GEARING DDG Taiwan Gearing DDG 5000
KONI FF Libya Koni FFG 7000
HUNT MHC United Kingdom Hunt MHC 8000
SANDOWN MHC United Kingdom Sandown MHC 8000
FREMANTLE PTG Australia Fremantle PTG 15000
T 43 MSO China T 43 MSO 15000
NATYA MSF Russia Natya MSO 15000
LUDA I DD China Luda I DDG 17100
NAJIN FFL North Korea Najin FFL 17100
GEARING DD Iran Gearing DD 17500
OSPREY MHC United States Osprey MHC 17750
TYPE A-69 FFL Argentina Drummond FFG 18000
JEANNE D'ARC CH France Helo Carrier CVH 18000
VOSPER MK 5 FF Iran Alvand FFG 18000
KASTURI FF Malaysia Kasturi FSG 18000
YARROW FRIGATE 2000 FF Malaysia Lekiu FFG 18000
TON MHC South Africa Walvisbaai MHC 18100
SKJOLD FPB Norway Skjold FPB 18200
HAUK PCFG Norway Hauk PCFG 18200
TORPEDO Civilian TEST-71ME Torpedo 19500
TORPEDO Civilian UGST Torpedo 19500
TORPEDO Civilian UUV_CM 20000
TORPEDO Civilian A 244 Torpedo 20300
TORPEDO Civilian AT-1 Torpedo 20300
TORPEDO Civilian Mk 44 Torpedo 20300
TORPEDO Civilian SAET-40 Torpedo 20300
TORPEDO Civilian A 184 Torpedo 20350
TORPEDO Civilian L5 Torpedo 20350
TORPEDO Civilian L7 Torpedo 20350
TORPEDO Civilian Mk 37 Torpedo 20350
TORPEDO Civilian NT-37C Torpedo 20350
TORPEDO Civilian SAET-60 Torpedo 20350
TORPEDO Civilian SST-4 Torpedo 20350
TORPEDO Civilian SUT Torpedo 20350
TORPEDO Civilian Tigerfish Torpedo 20350
TORPEDO Civilian YU-4 Torpedo 20350
TORPEDO Civilian 53cm Torpedo 20400
TORPEDO Civilian E45-75A Torpedo 20400
TORPEDO Civilian F 17 Mod 2 Torpedo 20400
TORPEDO Civilian SET-65E Torpedo 20400
TORPEDO Civilian Type 40 Torpedo 20400
TORPEDO Civilian Type 431 Torpedo 20400
TORPEDO Civilian YU-3 Torpedo 20400
TORPEDO Civilian Mk 46 Torpedo 20450
TORPEDO Civilian Stingray Torpedo 20450
TORPEDO Civilian DM2 A-3 Torpedo 20500
TORPEDO Civilian DM2 A-4 Torpedo 20500
TORPEDO Civilian Type 613 Torpedo 20500
TORPEDO Civilian USET-80 Torpedo 20500
TORPEDO Civilian USET-95 Torpedo 20500
TORPEDO Civilian Mk 50 Torpedo 20550
TORPEDO Civilian Mk48 Mod 1 20550
TORPEDO Civilian APR-2E Torpedo 20650
TORPEDO Civilian APR-3E Torpedo 20650
TORPEDO Civilian APR-3ME Torpedo 20650
TORPEDO Civilian Type 89 Torpedo 20700
TORPEDO Civilian Mk48 ADCAP Mod 4 21500
TORPEDO Civilian Mk48 ADCAP Mod 5 21500
TORPEDO Civilian Mk48 ADCAP Mod 6 21500
TORPEDO Civilian Spearfish Torpedo 22700
Air Class Air Type Type Device Platform/Object Active Ping Hz
S-70 SEAHAWK Helo Sonobouy S-70 SEAHAWK 10000
P-3 ORION [NZ] Plane Sonobouy P-3 ORION [NZ] 10000
S-3 VICING Plane Sonobouy S-3 VICING 10500
P-3 ORION Plane Sonobouy P-3 ORION 10500
SH-60R Helo Sonobouy SH-60R 10500
MR-2 NIMROD Plane Sonobouy MR-2 NIMROD 10500
S-2E TRACKER Plane Sonobouy S-2E TRACKER 10500
S-70 THUNDERHAWK Helo Sonobouy S-70 THUNDERHAWK 10500
P-3 ORION Plane Sonobouy P-3 ORION 10500
MK-2 ATLANTIQUE Plane Sonobouy MK-2 ATLANTIQUE 11000
IL-38 Plane Sonobouy IL-38 12000
BE-12 MAIL Plane Sonobouy BE-12 MAIL 12000
HAS-5/6 SEA KING Helo Dipping Sonar HAS-5/6 SEA KING 13500
EH-101 MERLIN Helo Dipping Sonar EH-101 MERLIN 13500
KA-27 HELIX Helo Dipping Sonar KA-27 HELIX 13800
KA-25 HORMON Helo Dipping Sonar KA-25 HORMON 13800
SA-365 DAUPHIN Helo Dipping Sonar SA-365 DAUPHIN 14000
SUPER FRELON Helo Dipping Sonar SUPER FRELON 14000
AB-212 AUGUSTA Helo Dipping Sonar AB-212 AUGUSTA 14000
ZHI-8 SUPER FRELON Helo Dipping Sonar ZHI-8 SUPER FRELON 14000
ASH-3 SEA KING Helo Dipping Sonar ASH-3 SEA KING 14000
SH-3 SEA KING Helo Dipping Sonar SH-3 SEA KING 14000
SH-2G/F SEASPRITE Helo Dipping Sonar SH-2G/F SEASPRITE 14000
LYNX MK4 Helo Dipping Sonar LYNX MK4 14200
SEA KING MK-42 Helo Dipping Sonar SEA KING MK-42 14200
SH-60R Helo Dipping Sonar SH-60R 14500
ASH-3H SEA KING Helo Dipping Sonar ASH-3H SEA KING 14500
HAS-3/HMA-8 LYNX Helo Dipping Sonar HAS-3/HMA-8 LYNX 14500
HAS-50 SEA KING Helo Dipping Sonar HAS-50 SEA KING 14500
SEA KING MK-41 Helo Dipping Sonar SEA KING MK-41 14500
AB-212 AUGUSTA Helo Dipping Sonar AB-212 AUGUSTA 14500
SH-3 SEA KING Helo Dipping Sonar SH-3 SEA KING 14500
CH-124 SEA KING Helo Dipping Sonar CH-124 SEA KING 14500
AB-212 AUGUSTA Helo Dipping Sonar AB-212 AUGUSTA 14500

Intervals Ping
Surf MF [To 5 KHz] 45 Seconds
Surf HF; UUV [ 7 - 19 30 Seconds
Active Sonoboys [10-12 15 Seconds
Dipping Sonars [ 13- 1 10 Seconds
Torpedoes [19-23 Khz] 5 Second

</pre>
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MarkShot



Joined: 07 Jul 2002
Posts: 491

PostPosted: Sat Mar 19, 2005 9:14 pm    Post subject: Reply with quote

Thanks for posting that.
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Barleyman



Joined: 07 Jul 2002
Posts: 113
Location: Finland

PostPosted: Sat Apr 02, 2005 5:34 pm    Post subject: Reply with quote

Better late than never. I quess I could/should have posted that stuff when I dug it up 1st time after SCX 2.x came out Rolling Eyes
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