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Seawolf Model by xabbarus wont work

 
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rpembert



Joined: 14 Sep 2002
Posts: 42
Location: Headland, Alabama

PostPosted: Wed Feb 09, 2005 3:16 pm    Post subject: Seawolf Model by xabbarus wont work Reply with quote

Hi guys,
the seawolf wont appear in the game for some reason. the strange thing is that is shows the old model and when i get blown up it shows xabbarus model. :doh: am i doing some the wrong. i have scx, scxii, SC 1.08e.

thanks,
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Wed Feb 09, 2005 4:57 pm    Post subject: Reply with quote

It is I think to do with the way SC handles model names.

Rename my model XSeawolf.J3D

Then reimport it into the 3d.grp and then open the dbase editor and change the name there too.

If you haven't a clue what I am on about then I'll sort it out.
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Sulikate



Joined: 29 May 2004
Posts: 610
Location: Goiania, Brazil

PostPosted: Wed Feb 09, 2005 5:01 pm    Post subject: Reply with quote

hey Xabba, what model is rpembert talking about?
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rpembert



Joined: 14 Sep 2002
Posts: 42
Location: Headland, Alabama

PostPosted: Wed Feb 09, 2005 7:06 pm    Post subject: Reply with quote

Let me see if i got it right. take the donkey to the vet and bring the ducks back to the barn. :doh:

explaine it to me one more time. I will also need the values for the masts and TA's if ya got em. prop doesn't turn either. I may have an old model, not sure though

great looking model Rock

Thanks Mate


"there's one thing you forgot mate, I'm Captain Jack Sparrow." Argh
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Tim D



Joined: 19 Jul 2003
Posts: 73
Location: Riverside County, CA

PostPosted: Sat Mar 05, 2005 7:12 pm    Post subject: Reply with quote

Hey guys,
I have the same problem, the file I down loaded is called "NewSeawolfModel(SCXIIc)". I load everything up correctly with all the files in the graphics and database folders. I double click on the .bat file and everything seems to load up ok. When I am in the game it is the same old seawolf but the scope and radar are about midship and not on the sail. My files are already named "Xseawolf.j3d" but no help. Thanks for any help.
Tim
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Tim D



Joined: 19 Jul 2003
Posts: 73
Location: Riverside County, CA

PostPosted: Sun Mar 06, 2005 3:01 pm    Post subject: Reply with quote

Hey,
It looks like we lost our Sub Command forum, hopefully folks will know to look here from now on or did everyone dump it for DW?
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tohardwoody18



Joined: 24 Aug 2003
Posts: 44
Location: Columbus, Ohio

PostPosted: Fri Mar 25, 2005 4:45 am    Post subject: Mast Values For SSN-21 New model Reply with quote

Periscope
X:0.5
Y:26
Z:5
L:25

Radar
X:0
Y:28
Z:5
L:17

ESM
X:-0.4
Y:25
Z:5
L:26

Radio
X:0.3
Y: 25
Z: 5
L:20

Snorkel
X:-0.56
Y:21.55
Z:5
L: 20

Floating Wire
X:0
Y:19.7
Z:8.25
L:1800

PORT TA
X:-5.12
Y:-45.2
Z:-6.18

STB TA
X:5.12
Y:-45.2
Z:-6.18

These were as close as I could get them to this photo

http://www.fas.org/man/dod-101/sys/ship/ssn21_17.jpg

Hope this helps

Ping Anthony
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Tim D



Joined: 19 Jul 2003
Posts: 73
Location: Riverside County, CA

PostPosted: Fri Mar 25, 2005 11:52 pm    Post subject: Reply with quote

Anthony,
Thanks for the reply, I will give it a go later on. Right now I am up to my neck in SHIII. Once again thanks
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tohardwoody18



Joined: 24 Aug 2003
Posts: 44
Location: Columbus, Ohio

PostPosted: Sat Mar 26, 2005 3:10 am    Post subject: Reply with quote

No problem at all
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SeawolfMikee



Joined: 01 Feb 2003
Posts: 48

PostPosted: Tue Mar 29, 2005 5:47 am    Post subject: Reply with quote

I resolved this by changing the names of the new Seawolf models to Yseawolf.j3d and Yseawolf_d.j3d. Then I used Ludger's database editor to update the 3D model of the Seawolf to use these files.

Please let me know if this information helps you.
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