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SCX Alula 65-76 Torpedoes not working??

 
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BlackHat



Joined: 29 Jan 2005
Posts: 11

PostPosted: Sat Jan 29, 2005 1:25 pm    Post subject: SCX Alula 65-76 Torpedoes not working?? Reply with quote

I am new to the game, and have installed the patches, and SCX mod. (All installed correctly) Smile [I do not have SCU installed yet.]

I have played a few games and had no problem.

But I had a problem in a mission I downloaded from the SubGuru site (Convoy Chaos = Attack a US convoy bound for Europe with troops and material for NATO = XabbaRus)

I went with the standard load out, and when I tried using the 63-75 I had problems...

First I could not acces the presets (I could on all the other weapons)
When I fired it I did not get a "torpedo runing normally" report.
And it had a speed of 0 (Zero) (it sat there DITW)

I tried firing from a depth of <100ft incase it was a depth issue. Same thing.

This problem repeats everytime I do this mission.

I havent tried any other missions with a Akula yet, so dont know if this is just a problem in the mission, or something else.


What am I doing wrong???

Thanks,
BlackHat
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clive bradbury



Joined: 05 Jun 2004
Posts: 510
Location: stoke-on-trent, UK

PostPosted: Sat Jan 29, 2005 1:54 pm    Post subject: Reply with quote

It is a bug - see this thread:

http://207.44.164.159/phpBB/viewtopic.php?t=27060
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BlackHat



Joined: 29 Jan 2005
Posts: 11

PostPosted: Sun Jan 30, 2005 12:25 pm    Post subject: Dud Torps Reply with quote

Read it... Thanks...

Hmm, so is it a bug in that mission? or in the game...


Later,
BlackHat

Playing the SubLant missions now.
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MaHuJa



Joined: 10 Jan 2002
Posts: 447
Location: 59.96156N 11.02255E

PostPosted: Sun Jan 30, 2005 2:25 pm    Post subject: Reply with quote

It's a bug in the game. I've seen similar with that weapon and others in a wide variety of missions. Including one with me, an airport, three heloes, and a destination goal the other side of a tight passage, so there was no overload problem there.
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Snakeeyes



Joined: 27 Nov 2004
Posts: 300
Location: Atlanta, Georgia

PostPosted: Mon Feb 07, 2005 2:20 pm    Post subject: Reply with quote

It's most likely a corrupted version of a mod that does it. I only fixed my copy after I did clean reinstalls of EVERYTHING and re-downloaded all my mods. It's time consuming. Since fixing it the problem has not returned.

My SS-N-16s were fixed the same way but I just noticed that they don't function on a recently downloaded mission.

Who knows? I'm hoping DW will make my SCXII modded a shelf-piece. We'll see. So far the game looks pretty much the same as SC but with more platforms. It does not look revolutionary like many others say. Ok... I admitted it...
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