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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Sat Jan 29, 2005 4:35 pm Post subject: |
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It would have liquids like ‘otto fuel’ or hydrogen peroxide so not pure water in its fuel tanks. |
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MaHuJa
Joined: 10 Jan 2002 Posts: 447 Location: 59.96156N 11.02255E
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Posted: Sun Jan 30, 2005 1:52 pm Post subject: |
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Well, any non-compressible liquid will do, but I was thinking outside any 'fuel tanks'.
(Fill a sub with water and you can go as deep as you want without imploding. |
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OptimusX
Joined: 30 Mar 2004 Posts: 115
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Posted: Sun Jan 30, 2005 8:45 pm Post subject: |
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In SCXIIc, i just looked it up, the UGST has a max depth of 650m, sufficient enough to reach the Seawolf, but as Molon mentioned the floor setting tops off at 594m.
The AI versions of weapons function differently from the player weapons, as the "computer AI" doesn't perform presets and wire guide their weapons, so when the AI fires a UGST it will be able to reach 650m if need be.
The question is, when the player fires a UGST, can it reach the Seawolf at 2200ft, even though the presets are coded no further than 1958 feet?
I tried setting up a mission where the seawolf is transiting at 2200 ft, and I would try and sink her with a UGST. However, the mission would not let me give it a depth beyond 1900 ft.
It would be interesting to test this out in multiplayer. |
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Molon Labe
Joined: 16 Jun 2004 Posts: 1052 Location: Bloomington, IN, USA
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Posted: Sun Jan 30, 2005 11:18 pm Post subject: |
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OptimusX wrote: | In SCXIIc, i just looked it up, the UGST has a max depth of 650m, sufficient enough to reach the Seawolf, but as Molon mentioned the floor setting tops off at 594m.
The AI versions of weapons function differently from the player weapons, as the "computer AI" doesn't perform presets and wire guide their weapons, so when the AI fires a UGST it will be able to reach 650m if need be.
The question is, when the player fires a UGST, can it reach the Seawolf at 2200ft, even though the presets are coded no further than 1958 feet?
I tried setting up a mission where the seawolf is transiting at 2200 ft, and I would try and sink her with a UGST. However, the mission would not let me give it a depth beyond 1900 ft.
It would be interesting to test this out in multiplayer. |
I just had a one-person LAN party in my room with my two computers. I dove the Seawolf to 2200 ft on one computer while using the other to drive an Akula. Unlike in the AI example eariler, this UGST could not dive deep enough.
Side note: I used to think the Seawolf only implodes at 2260ft. Apparently, this is the depth that it immediately implodes at. At 2200 feet, it just takes some time.... |
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OptimusX
Joined: 30 Mar 2004 Posts: 115
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Posted: Thu Feb 03, 2005 11:21 pm Post subject: |
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Thanks for your testing Molon Labe, this provides great insight into the MP game.
LOL, I'm just glad that implosion didn't happen to you in a live match. |
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