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WakeHomer

 
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suttorad



Joined: 22 Nov 2002
Posts: 86
Location: Slovakia

PostPosted: Fri Jan 21, 2005 6:35 am    Post subject: WakeHomer Reply with quote

Yes, this weapon is very usefull against SAGs or CVBGs. In BraveHeart (?) mission I hit with one fish british CVH and she went down. On my very big surprise, US SSBN 500 yards behind CVH went down too Smile

One shot - two kills - it's a 65-76 WakeHomer
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Konovalov



Joined: 14 Sep 2002
Posts: 2438
Location: High Wycombe, United Kingdom.

PostPosted: Fri Jan 21, 2005 8:16 am    Post subject: Reply with quote

Yeah, I have had that happen to me too where the 65-76 has heavily damaged or even sunk surrounding ships or subs. Doesn't seem overly realistic IMO but who knows. Confused
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BrettDez



Joined: 31 May 2001
Posts: 249

PostPosted: Fri Jan 21, 2005 9:42 am    Post subject: Well, Reply with quote

You think the shkval is bad, imagine the nuclear depth charges the P-3 Orions used to carry. That can ruin your whole day.
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DeepSixNiner



Joined: 14 Sep 2002
Posts: 401
Location: Victoria, Canada

PostPosted: Mon Jan 24, 2005 3:32 am    Post subject: Reply with quote

Yup, you wouldn't even have to be that accurate on your drop. You'd probably want to drop it from considerable altitude, though.
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Mon Jan 24, 2005 11:27 pm    Post subject: Reply with quote

Negr wrote:
Hm-hm. By the way, is it possible to model a nuke in SC? or in the DW?


Yes with a combination of a doctrine file (that causes it to detonate when enabled) and a database entry for a warhead with a high damage value.

But using nukes isn't very fun.
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Mon Jan 24, 2005 11:36 pm    Post subject: Reply with quote

The few times I did do it, the blast effected all ship in the area (me included).

I was fooling around with a UUM-44 SUBROC and wiped out about 100 nmis of ocean! Laughing Rolling Eyes
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Tue Jan 25, 2005 12:24 am    Post subject: Reply with quote

Yes just alter the Armor/Damage to increase the amount of damage and the blast radius.
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Wed Jan 26, 2005 2:32 am    Post subject: Reply with quote

I would try about 5000. To test I would put a number of ships at 1 mile distances to test the range of the blast then alter the number to suit your taste.

2500 wow hard to imagine that I've been around long enough to reach that. I'm worried about what wacky avatar Neal has set for 3000! Laughing
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