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OlegM



Joined: 25 Dec 2001
Posts: 466
Location: Zagreb, Croatia

PostPosted: Fri Nov 26, 2004 8:28 pm    Post subject: Reply with quote

Some good observations and issues raised chipwillis.

Personally the "fishiest" moment in whole AAR (after action report) for me was P3 being downed by shoulder launched Strela missile from Kilo. Pure insanity!

Since Kilo skipper said he thought he missed the plane (while in fact it was killed) - what really happened? Was the plane killed and Kilo skipper didn't notice it because of jet lag or some other bug in network code? What was the distance? Strela is very short ranged weapon... Does the P3 have some counter measures and if it does why weren't they fired? Why did P3 pilot came so close to Kilo when he should have launched his torps from a distance that far outranges Kilo's shoulder launched SAM? etc etc.

Still, a great effort from players and I congratulate them. I don't think the NDA is so restrictive as to prevent them from posting more details and more AARs like these (and it certainly does not stop us observers from bugging with additional posts like these Cool

O.
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Ramius



Joined: 31 May 2001
Posts: 4092
Location: England

PostPosted: Fri Nov 26, 2004 8:53 pm    Post subject: Reply with quote

DanCanovas wrote:
i dont understand why the Kilo player surface to recharge his batteries as he claimed. Why didnt he snorkel? Am I missing something?


Don't believe i said i surfaced to charge my batteries :hmm:

Quote:
Surfaced again and started the diesels - charging the batteries incase I need the power at a later time.


And the reason for surfacing is earlier in the preview Smile
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Stewy



Joined: 25 Dec 2001
Posts: 2040
Location: Australia

PostPosted: Sat Nov 27, 2004 1:33 am    Post subject: Reply with quote

Ram, did you get fair mileage out of the batteries?

Charging all the time when you're trying to be sneaky cold be annoying (and hazardous to your health Wink )
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Three14



Joined: 23 Feb 2001
Posts: 575
Location: Hong Kong

PostPosted: Sat Nov 27, 2004 4:09 am    Post subject: Reply with quote

Go Ramius!

I wish there was a map to look at. I want to know how close the convoy was going to pass by the subs' starting positions, especially the Kilos. That would really be crucial to the mission design and would really change the way the mission could be played. If the Kilo (or any sub) can simply sit still and wait for the convoy to close, that would be pretty unfair.

Can the aircraft load up on more buoys if they want to change their buoy position? The P3 can't dip, so what does it do after it has dropped all its sensors?
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Sat Nov 27, 2004 4:17 am    Post subject: Reply with quote

Three14 wrote:
Can the aircraft load up on more buoys if they want to change their buoy position? The P3 can't dip, so what does it do after it has dropped all its sensors?


Well its been said it can land at an airbase and rearm. And IIRC it can process the buoys deployed from MH-60s and FFGs so even if its out of buoys the player is still helping with his processing power.
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MaHuJa



Joined: 10 Jan 2002
Posts: 447
Location: 59.96156N 11.02255E

PostPosted: Sat Nov 27, 2004 8:33 am    Post subject: Re: P-3 Orion unable to fire the Mavericks?! Reply with quote

amrcg wrote:
During the MP game, the P-3 Orion player was unable to fire the Maverick missiles at the surfaced submarine? Is that intentional? Was it a bug? Or was it an error of the player?


It's a leftover all the way back from fleet command. The maverick is supposed to be used against surface targets. That target was a sub. Therefore it wouldn't lock. (In sub command it occasionally helped if a sub was classified as a surface contact - at least you could target and launch it, even if it might not home even if params are 'correct')
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NefariousKoel



Joined: 22 Nov 2002
Posts: 1457
Location: KCMO

PostPosted: Sat Nov 27, 2004 9:22 am    Post subject: Re: P-3 Orion unable to fire the Mavericks?! Reply with quote

MaHuJa wrote:
amrcg wrote:
During the MP game, the P-3 Orion player was unable to fire the Maverick missiles at the surfaced submarine? Is that intentional? Was it a bug? Or was it an error of the player?


It's a leftover all the way back from fleet command. The maverick is supposed to be used against surface targets. That target was a sub. Therefore it wouldn't lock. (In sub command it occasionally helped if a sub was classified as a surface contact - at least you could target and launch it, even if it might not home even if params are 'correct')


You should just be able to reclassify it as an unknown enemy surface contact on the Nav map. That would fix the problem.
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Three14



Joined: 23 Feb 2001
Posts: 575
Location: Hong Kong

PostPosted: Sat Nov 27, 2004 2:33 pm    Post subject: Reply with quote

I think Smuook later realized that re-designating might have worked (at least as far as launching goes).

I wonder if it would hit? I could never hit subs with Harpoons in SC or 688i. And even if I did, would the sub sink?
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MaHuJa



Joined: 10 Jan 2002
Posts: 447
Location: 59.96156N 11.02255E

PostPosted: Sat Nov 27, 2004 3:06 pm    Post subject: Reply with quote

Three14 wrote:
I think Smuook later realized that re-designating might have worked (at least as far as launching goes).


He said as much.

Quote:

I wonder if it would hit? I could never hit subs with Harpoons in SC or 688i. And even if I did, would the sub sink?


To have them do that, you had to edit the database, to make ASM/SSMs also home on subs. Once that was done, it was generally quite lethal.

Obviously, a edited database does not go too well with multiplayer.
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Molon Labe



Joined: 16 Jun 2004
Posts: 1052
Location: Bloomington, IN, USA

PostPosted: Sat Nov 27, 2004 9:52 pm    Post subject: Reply with quote

The escorts mentioned that they got a whiff of some "suspicious" ESM signals. I don't recall the subs ever turning on their radars, however.

Does DW generate ESM signals for multiplayer chat signals, perhaps? Maybe they were both at PD and trying to talk, and that's what the ESM signals were... If that is in fact the case, then I am impressed. =)
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Sat Nov 27, 2004 10:03 pm    Post subject: Reply with quote

Molon Labe wrote:
The escorts mentioned that they got a whiff of some "suspicious" ESM signals. I don't recall the subs ever turning on their radars, however.


Ramius has said he did use his RADAR.
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DanCanovas



Joined: 27 Oct 2004
Posts: 284
Location: UK

PostPosted: Sun Nov 28, 2004 7:37 am    Post subject: Reply with quote

ramius, I wasnt questioning what you did, I was genuinely wondering why it was better to surface in that situation. What would you have changed in hindsight?
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Driftwood



Joined: 04 Apr 2004
Posts: 289
Location: Western NC

PostPosted: Sun Nov 28, 2004 1:28 pm    Post subject: Reply with quote

Hey Chip! Hope your wife doesn't read these forums! Joking And thanks to Ramius, Bill, Smuook & Tim for giving us a taste! Thumbs Up The discussion regarding tactics is very helpful as well. Especially for us rookie sub drivers! Very Happy
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MaHuJa



Joined: 10 Jan 2002
Posts: 447
Location: 59.96156N 11.02255E

PostPosted: Sun Nov 28, 2004 3:12 pm    Post subject: Re: Tactics! Reply with quote

TLAM Strike wrote:
Well if you lay down a line of Actives (with a few Passives) in an area you can force the enemy submarine to go around the line. If the sub can't attack then you've won even tho you didn't kill the sub.


If you're going for the kill, the passives only is a better way. However, in an escort mission, what T said is true, you win by default, if it prevents him from doing anything.

From the review, we might speculate that passives only (at most, disabled actives) might have netted them the 688(i) as well. That remains speculation though. It was not what was done anyway.
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chipwillis



Joined: 26 Nov 2004
Posts: 10
Location: Columbus

PostPosted: Mon Nov 29, 2004 2:16 pm    Post subject: I cant wait Reply with quote

to spend hours playing against another human!

Gotta go read RSR again for the millionth time, and figure out how to do the "pump fake, under the layer manuever" that O'Malley killed with the Helo. Good stuff, and will be alot of fun playing against non AI opponents.

Chip
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