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oscar19681
Joined: 20 Jan 2004 Posts: 657 Location: netherlands
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Posted: Tue Mar 02, 2004 6:03 pm Post subject: random base changes for SHIII |
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i would love to see in SHIII is random base changes like you have in cfs3? like in the start you,ll only operate from german bases then you get relocated to bases in france . just like the way they in cfs3 . this would be great with the dynamic campain . |
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oscar19681
Joined: 20 Jan 2004 Posts: 657 Location: netherlands
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Posted: Wed Mar 03, 2004 1:56 pm Post subject: |
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why doenst anyone relply? i mean like when your base gets bombed you start at a different u-boat base . not like in shII when every time when they said your base got bombed in the campain , and you play the campain agian that exactly the same base got bombed . but the base change should be dynamic like in cfs3 . also i want to be able to see with my own eyes that my base is bombed . for example when you return to your base that got bombed you cant complete your mission . maybe even when you leave or enter the base you base could get under air attack , this would be so cool. i would love to know what you guys think about this. |
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montecarlo_75
Joined: 17 Feb 2004 Posts: 20 Location: College Station Tx
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Posted: Wed Mar 03, 2004 2:03 pm Post subject: |
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I would have to agree with you, but it's entirely dependent on a dynamic campaign, or something similar. When that question is answered (probably when the game is released ) then we'll get to address the neat little things like random base changes.
On a note similar to base damage, what about minefields? It would be pretty realistic to have to navigate defensive minefields, and have to fret about a British minefield that a destroyer snuck in to set, or that was air-dropped while you were on patrol.
It would be awesome to have an air raid take place while you were in route to base, and have to divert to an alternate base because of damage to the facilities... And it would be greatest of all to see the raid take place... but that's just wishful thinking. |
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Drebbel
Joined: 10 Jan 2002 Posts: 6153 Location: Almost at periscope death !
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Posted: Wed Mar 03, 2004 2:06 pm Post subject: |
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Talking about minefields, we also need German minefields in front of German ports. That case we would have to sail through the mapped chanel in order to enter/leave port safely. |
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oscar19681
Joined: 20 Jan 2004 Posts: 657 Location: netherlands
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Posted: Wed Mar 03, 2004 6:01 pm Post subject: |
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yeah imagine an airraid like they had in das boot . |
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montecarlo_75
Joined: 17 Feb 2004 Posts: 20 Location: College Station Tx
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Posted: Thu Mar 04, 2004 12:45 am Post subject: |
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Drebbel wrote: | Talking about minefields, we also need German minefields in front of German ports. That case we would have to sail through the mapped chanel in order to enter/leave port safely. |
That's what I meant by defensive minefields. It would be cool to have a chart of the minefields, and even better to be able to radio for a sweeper or spotter aircraft to escort you in. I don't know if the Germans used torpedo/submarine nets on their harbors, but that would be an excellent touch too... |
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