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NefariousKoel
Joined: 22 Nov 2002 Posts: 1457 Location: KCMO
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Posted: Thu Jan 15, 2004 11:18 pm Post subject: Hoping for an SH style war patrols |
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There is vague mention of advancing a career and such but I'm hoping this doesn't get too convoluted as many games in alpha stage do and gets little priority.
Here's hoping the war patrols are more like the original SH (and others).
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Fri Jan 16, 2004 12:15 am Post subject: |
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Hear Hear I second that!! I loved those career based games like SH, RSR, and Silent Service!! In SH 1 I had about 10 Carriers and 5 Battle Ships sunk in my log book, from the times I went out on my own littile harbor raids! |
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Overkill
Joined: 08 Jun 2003 Posts: 249 Location: Georgia, USA
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Posted: Fri Jan 16, 2004 12:27 am Post subject: |
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I hope they read our imput. I glad everyone else liked the SH1/Silent Service style patols than the mission based ones in SH2. I like leave'n port and drive'n my sub to the patrol zone myself. |
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ARFF 1 Guest
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Posted: Fri Jan 16, 2004 12:40 am Post subject: |
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Yes, those patrols were different every time you went out, even if you followed the same route. It's really the best way to do it. |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Fri Jan 16, 2004 12:50 am Post subject: |
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Overkill wrote: | I hope they read our imput. |
Well with 19 posts and over 200 veiws of this fourm in its frist few hours of creation they would be fools not to. Concidering what the people on this fourm have done for sub sims out there, iqnoring such a huge resource would boggle the mind. |
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R Hardman
Joined: 31 May 2001 Posts: 805 Location: 29 Palms, Ca.
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Posted: Fri Jan 16, 2004 1:56 am Post subject: |
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Overkill wrote: | I glad everyone else liked the SH1/Silent Service style patols than the mission based ones in SH2. I like leave'n port and drive'n my sub to the patrol zone myself. |
I liked both myself; SH1 patrols for the dynamic aspect when you just want to get away and get something new everytime and SH2 mission editing for those creative experts who design historical and what if missions. All should be in there. Random missions, scripted missions, scripted campaignes, and dynamic campaigns. All of this has been done in the past so it can be done. |
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NeonSamurai
Joined: 10 Jan 2002 Posts: 504
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Posted: Fri Jan 16, 2004 3:09 am Post subject: |
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True but i cant think of one single game that had all that |
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KWolfe
Joined: 16 Jan 2004 Posts: 30
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Posted: Fri Jan 16, 2004 7:29 pm Post subject: |
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I love the feeling of long patrools but a "jump in a fight" without a long journey til the mission grid can't be a bad ideea either. How about beeing face to face with a convoy and trying to take the best decission when escorts at high speed send pings...? |
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NeonSamurai
Joined: 10 Jan 2002 Posts: 504
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Posted: Sat Jan 17, 2004 5:51 am Post subject: |
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Im sure they could easily make a "instant action" mission generator, thats pretty easy to do.
Dont forget getting orders etc too, i would also love to have the option of using my enigma machine if i wished (or if i ever get a captains eyes only order) |
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ChristopherT
Joined: 31 May 2001 Posts: 340
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Posted: Sat Jan 17, 2004 9:52 am Post subject: |
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KWolfe wrote: | I love the feeling of long patrools but a "jump in a fight" without a long journey til the mission grid can't be a bad ideea either. How about beeing face to face with a convoy and trying to take the best decission when escorts at high speed send pings...? |
Been There! Done That! Aces of the Deep and Command:Aces of
the Deep both had historical missions as well as "Convoy Encounter" and "Warship Encounter" options for those that like a
more action orientated approach. Settings ran the gamut from
dead easy night attacks to clear water day attacks with escorts and
air cover. And it has a dynamic campaign too! |
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