Subsim Updates

20 December 2003

The feature set touts a dynamic campaign. The underlying goal/triggering mechanisms are inherited from Sub Command with many significant improvements. It is possible to construct a highly randomized campaign mission with branching elements and persistent player actions. With the addition of a cinematic briefing component we can evaluate player performance and show their performance in real-time (in 3D) and, specifically, the consequences their actions had (including some voice narration). Many players who are familiar with the mission editor will know that the dynamic groups and the imbedding of mission goals into those groups allow for an infinite number of mission possibilities.

READ THE FULL ARTICLE HERE!

18 December 2003

The patch is a reality and nearing completion. NOTE: It will still need to go through DreamCatcher QA before it get's released.

What's in the Christmas stocking:
- Transitioning Time Of Day
- Transitioning Weather (yup, you can watch a stormfront move in)
- Highly detailed Guns
- Ship Markings (U-35 for example)
- Finish ANY campaign and you will have the rank to drive a BattleCruiser in the "Tactical Patrols"
- How about an EBOAT
- updated the dive controls for submarines

and much more! Click here to see screenies and give feedback to the Producer Kelly Asay.